SE Day 11 Adventure Trek
For Day 11 of my experiment, Mia is still trekking through the jungles of Selvadorada looking for her fortune and glory while exploring ancient temples. Her vacation time has almost come to an end so she will soon be packing up and going home back to normal life. I wonder what shall transpire today? Read on and find out!
Mia spent most of the day authenticating all of the artifacts that she found earlier. She needs to authenticate 5 excellent quality artifacts to satisfy her current aspiration goal. After authenticating all of the artifacts in her inventory (about 9 or so) she has reached Archaeology skill level 7 but only 4 of the artifacts were of excellent quality. She must now go scout out some more dig sites and excavate more artifacts to then authenticate.
Before she can go scout for more dig sites, her Fun and Social needs are very low and the only “fun” thing to do in her vacation home is dance to the stereo. Rather than regular dancing, Mia practices her “rumbasim” dancing that she recently learned from the locals. It looks to me like a lot of fancy stepping and butt twisting but she’s having fun and that’s all that matters. She’s a much, much better dancer than I will ever be and that’s because I hate dancing. I just don’t have the confidence for it. Oh, and she called Supriya and Seth on her cellphone to fix that low Social need but it still isn’t quite halfway full. I think it’s time to hit the cantina again.
Mia visits the cantina to fill up that low Social need while also checking out the marketplace to see if there is any new adventure gear for sale. (They only sell a few things at a time and the inventory is random. I still don’t have all the things I need but the stuff I’m missing never seems to appear on the sales tables. Oh how I miss the standard inventories of the general stores in Sims 3 World Adventures!!) After that, Mia samples some of the local cuisine. I forgot what dish she tried but she rather liked it and the popup mentioned a “homestyle cooking skill”. There’s ANOTHER cooking skill?! That would make three or four various types of cooking skills. Damn. My cooking skill level would probably be about a 4 and yes, when Mia had a low cooking skill level her bumbling cooking animations looked very familiar though I won’t say why.
Back in the jungle (and on the last day of her vacation) Mia finds another ancient temple. At first I thought she had backtracked to the first temple because the temples look the same from the outside but the interior was completely different and all of the doorways are still sealed. Here we see Mia studying one of the mechanisms she has found to see if it will unlock the door and how to use it. She is able to successfully and correctly activate the trigger mechanism and the proceeds further into the temple.
Mia has now achieved Archaeology skill level 8 as she examines the final trigger mechanism to open the final doorway to the temple’s central chamber. I was a little worried that activating this incorrectly would bring the skeletons to life but Mia chose wisely and survived to enter the central chamber. I know I’ve seen screenshots of walking skeletons from this Sims pack so they do exist but Mia has yet to encounter any of them. Maybe in one of those sealed off jungle areas that can’t be reached until a second or third trip to the jungle?
Mia opens the treasure chest that she finds in the central chamber and takes the treasure while getting a blessing from the ancient gods. I don’t know exactly what she found because I forgot to look for changes in her inventory and the game doesn’t tell you in a popup. Sorry to keep prattling on about this but… Oh how I miss the unique artifacts to be found in Sims 3 World Adventures’ tombs! It was just such an awesome expansion pack that I love to play every time I play the Sims 3. I really, really wish Sims 4 would get something more like World Adventures and less like this Jungle Adventure Pack.
As I mentioned earlier, that was the final day of Mia’s vacation. She then returned to her vacation home one last time (of this trip) to pack up the archaeology table she bought from the marketplace vendor so she can take it home. She then left Selvadorada behind and made the journey back home to Sulani where her family has been waiting patiently for her.
Back at home, Mia excitedly tells Seth all about her adventures and the wondrous artifacts that she found. (Actually I don’t know what she was saying here as I don’t speak Slimish, but that was my best and most appropriate guess.) Seth looks so enthused to be hearing all about it, doesn’t he? It seems like all is well at the Benali residence since Mia has been away. That is, until…
Come morning, Mia awakes to find Pippie has become quite sick with a strange illness that has turned her frosty blue and given her a glowing red nose. (Got to hand it to the makers for coming up with unique illnesses for the pets!) So Mia immediately rushes Pippie to the vet for yet another expensive §750 treatment. Those vet bills are adding up but Pippie is oh so worth it… plus they have almost §200,000 in family funds so I think Mia and Seth can afford this easily enough.
Back home, some neighbors came over with some extra food (and again raided Mia’s refrigerator just like time). Mia took the opportunity to (although feeling depressed at the time) to tell them some Selvadoradian folk tales and show them photos on her phone from her vacation. After getting bored (yes, both neighbors apparently got bored with Mia’s vacation talk) the neighbors left. At least Mia and Seth got some free food out of it.
Mia then spent the next several hours uncovering and authenticating artifacts she acquired during her travels. I think she’s going to start a new collection of artifacts to add to her other collections. There’s no room in their current little house for another collection though. I think it’s just about time for me to finish that new, bigger house I started on the other day and let Mia and family move into it…
That’s all for today’s episode. Tune in tomorrow for more, if there is more. I’m going to be taking a short break to work on learning how to create mods for this game. I’ll get back to this experiment within a day or two so you won’t have long to wait for the next installment. On the bright side, I may have some mods to share with you on that day too!
For easy reference, you can find all the posts from this experiment on the Sims Stories page. Look for the posts that start with the letters “SE”. To find out when new posts are added, you could follow me on Twitter. Alternatively, you can subscribe to my blog using the box at the bottom far right of this page and be notified by email when a new post is posted. I promise no spam and you’re address will never be sold or misused by me.
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