SE2 The Bipolar & Agoraphobia Experiment
During the latter half of last year, I started an experiment in the Sims 4 using a mental illness trait mod that I found and then created a Sim based on myself which I called The Bipolar Experiment. I wrote about it here on this site as one of my Sims Stories. Now that I have (mostly) completed my Agoraphobia Trait mod, it’s time for a new experiment to both test the mod and see what happens after I create a Sim with both Agoraphobia and Bipolar 1. I will once again be creating a Sim based mostly on myself and put her in a situation that is similar to one I would live in with goals similar to ones I would want. Please join me on this journey and see what happens when a simple artistic Sim girl tries to make it in the world with both Agoraphobia and Bipolar 1.
Before we start, if you are unfamiliar with the Sims 4 and don’t know what a “trait” is, this is from the Sims 4 Wiki:
So these mental illness traits will affect the personality, mood, and behavior of my Sim similarly but not exactly to how they do in real life.
I also have several other mods installed into my game for added realism and fun. The following mods are also installed: MC Command Center, WickedWhims, Slice of Life, Basemental Alcohol, plus countless smaller mods from various sources for little bug fixes and gameplay tweaks such as one that makes Sims eat their food in half the time because who the hell takes two hours to eat a damn sandwich?!? If any of the mods seem to take center-stage during any part of our story, I will make mention of them and try to provide a link in case you want to use said mods in your own game.
The background story for our Sim will be that she spent her teenage years as a shut-in in a small town with her parents and is only now getting out to start a new life on her own in the big city. She hopes to go to college and become a successful artist while trying to develop some sort of social life. We shall see how that all turns out as our story progresses. Everything else will be up to Mia and whatever happens, will happen. So without further ado, let’s meet our Sim!
This is Mia (pronounced ME-uh) Simm version 2.0 and she is loosely based on little ole me. She’s a blue eyed blonde with short hair who is overweight after being a shut-in due to lack of exercise and various medication side-effects. She doesn’t wear makeup, just a little lip balm doubling as lip gloss. Her clothing is on the plain and comfortable side (I tried to keep all her clothing options similar to stuff that I might actually wear with a lot of normal-like clothing.) She will start out as a Young Adult (basically, she’s in her 20s).
Mia has the following traits: Bipolar 1, Agoraphobia, and Creative. (If you want the Bipolar trait in your own game, you can find the mod here.) Her first aspiration with be Painter Extraordinaire. She will live alone in the big city of San Myshuno at 17 Culpepper House. Mia is currently without a pet because she needs to focus on herself for a while; companionship can come later.
I gave the apartment the lot traits of Home Studio, Homey, and Natural Light to help her with her painting skill and building other essential skills such as cooking and handiness. I used her extra cash after moving in to buy several essentials for her apartment including a computer and digital sketchpad plus I bought a few better versions of items including a better TV, shower, and bed. I also bought a coffee maker because COFFEE!!!
Mia immediately takes a job as a Freelance Digital Artist because that’s what I am! (Or I should say, what I’m trying to be when my damn illnesses allows.) Right after moving in, Mia has a panic attack which seems appropriate to me, I had one myself when I moved into my first apartment too. Her first goal is to build up her essential skills so that she can get scholarships to get into a good university and get a Fine Art degree. Making a friend or two would be a nice sub-goal. Will she achieve her goals?? Tune in tomorrow to find out! (Look for SE2 Day 1 on the Stories page starting after March 21, 2020!)
That should be enough to get started. I’ll continue Mia’s story and this experiment in the following days. For easy reference, you can find all the posts from this topic on the Sims Stories page. (All posts related to the experiment will begin with the letters “SE2” and located in the Experiment 2 category so they are easier to find among my other posts.) Alternatively, you could subscribe to my blog using the box at the bottom far right of this page and be notified by email when a new post is posted. I promise no spam and your address will never be sold or misused by me. You could also follow Simularity @ Twitter for updates if you would like to.
One more note before I let you go. I’m not just going to let Mia run loose with full autonomy. I will make choices for her based on what I might do in real life. There are some things I can’t (yet) program into the game such as my fear of making phone calls when I’m not manic. I’ll be doing the best I can to simulate this by just telling her to do what I would do and or not do. I’m starting to get even more interested to see how this will play out! I hope you’ll join me in this little experiment. I plan to let it run fpr about 10 days unless it suddenly becomes even more interesting for some reason. We shall see as it progresses.
Thank you for viewing!